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Baby Blue Template

Just like its name, this template is so cute. Suitable for your lovely baby blog. With pink and blue color, soft and smooth. Download it now.

Baby Blue Template

Just like its name, this template is so cute. Suitable for your lovely baby blog. With pink and blue color, soft and smooth. Download it now.

History of AMD

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Advanced Micro Devices, Inc. is an American multinational semiconductor company based in Sunnyvale, California, that develops computer processors and related technologies for commercial and consumer markets. Its main products include microprocessors, motherboard chipsets, embedded processors and graphics processors for servers, workstations and personal computers, and processor technologies for handheld devices, digital television, automobiles, game consoles, and other embedded systems applications.

AMD is the second-largest global supplier of microprocessors based on the x86 architecture and also one of the largest supplier of graphics processing units. It also owns 8.6% of Spansion, a supplier of non-volatile flash memory. In 2009, AMD ranked ninth among semiconductor manufacturers in terms of revenue.

Advanced Micro Devices was founded on May 1, 1969, by a group of former executives from Fairchild Semiconductor, including Jerry Sanders III, Ed Turney, John Carey, Sven Simonsen, Jack Gifford and three members from Gifford's team, Frank Botte, Jim Giles, and Larry Stenger. The company began as a producer of logic chips, then entered the RAM chip business in 1975. That same year, it introduced a reverse-engineered clone of the Intel 8080 microprocessor. During this period, AMD also designed and produced a series of bit-slice processor elements (Am2900, Am29116, Am293xx) which were used in various minicomputer designs.

AMD headquarters in Sunnyvale, California
During this time, AMD attempted to embrace the perceived shift towards RISC with their own AMD 29K processor, and they attempted to diversify into graphics and audio devices as well as EPROM memory. It had some success in the mid-1980s with the AMD7910 and AMD7911 "World Chip" FSK modem, one of the first multistandard devices that covered both Bell and CCITT tones at up to 1200 baud half duplex or 300/300 full duplex. The AMD 29K survived as an embedded processor and AMD spinoff Spansion continues to make industry leading flash memory. AMD decided to switch gears and concentrate solely on Intel-compatible microprocessors and flash memory, placing them in direct competition with Intel for x86 compatible processors and their flash memory secondary markets.

AMD announced a merger with ATI Technologies on July 24, 2006. AMD paid $4.3 billion in cash and 58 million shares of its stock for a total of US$5.4 billion. The merger completed on October 25, 2006 and ATI is now part of AMD.

It was reported in December 2006 that AMD, along with its main rival in the graphics industry Nvidia, received subpoenas from the Justice Department regarding possible antitrust violations in the graphics card industry, including the act of fixing prices.

In October 2008, AMD announced plans to spin off manufacturing operations in the form of a multibillion-dollar joint venture with Advanced Technology Investment Co., an investment company formed by the government of Abu Dhabi. The new venture is called GlobalFoundries Inc.. This will allow AMD to focus solely on chip design.

USB 3.0

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The USB 3.0 Promoter Group announced on November 17, 2008, that version 3.0 of the specification had been completed and was transitioned to the USB Implementers Forum (USB-IF), the managing body of USB specifications. This move effectively opened the specification to hardware developers for implementation in future products. The first certified USB 3.0 consumer products were announced January 5, 2010, at the Las Vegas Consumer Electronics Show (CES), including two motherboards by ASUS and Gigabyte Technology.

Features
A new major feature is the "SuperSpeed" bus, which provides a fourth transfer mode at 5.0 Gbit/s. The raw throughput is 4 Gbit/s, and the specification considers it reasonable to achieve 3.2 Gbit/s (0.4 GByte/s or 400 MByte/s), or more, after protocol overhead.

When operating in SuperSpeed mode, full-duplex signaling occurs over two differential pairs separate from the non-SuperSpeed differential pair. This results in USB 3.0 cables containing two wires for power and ground, two wires for non-SuperSpeed data, and four wires for SuperSpeed data, and a shield that was not required in previous specifications.

To accommodate the additional pins for SuperSpeed mode, the physical form factors for USB 3.0 plugs and receptacles have been modified from those used in previous versions. Standard-A cables have extended heads where the SuperSpeed connectors extend beyond and slightly above the legacy connectors. Similarly, the Standard-A receptacle is deeper to accept these new connectors. On the other end, the SuperSpeed Standard-B connectors are placed on top of the existing form factor. A legacy standard A-to-B cable will work as designed and will never contact any of the SuperSpeed connectors, ensuring backward compatibility. SuperSpeed standard A plugs will fit legacy A receptacles, but SuperSpeed standard B plugs will not fit into legacy standard B receptacles, so a new cable can be used to connect a new device to an old host, but not to connect a new host to an old device; for that, a legacy standard A-to-B cable will be required.

SuperSpeed establishes a communications pipe between the host and each device, in a host-directed protocol. In contrast, USB 2.0 broadcasts packet traffic to all devices.

USB 3.0 extends the bulk transfer type in SuperSpeed with Streams. This extension allows a host and device to create and transfer multiple streams of data through a single bulk pipe.

New power management features include support of idle, sleep and suspend states, as well as link-, device-, and function-level power management.

The bus power spec has been increased so that a unit load is 150 mA (+50% over minimum using USB 2.0). An unconfigured device can still draw only one unit load, but a configured device can draw up to six unit loads (900 mA, an 80% increase over USB 2.0 at a registered maximum of 500 mA). Minimum device operating voltage is dropped from 4.4 V to 4 V.

USB 3.0 does not define cable assembly lengths, except that it can be of any length as long as it meets all the requirements defined in the specification. Although electronicdesign.com estimated cables will be limited to 3 m at SuperSpeed, cables which support SuperSpeed are already available up to 5 m in length.

The technology is similar to a single channel ("1×") of PCI Express 2.0 (5 Gbit/s). It uses 8B/10B encoding, linear feedback shift register (LFSR) scrambling for data and spread spectrum. It forces receivers to use low frequency periodic signaling (LFPS), dynamic equalization, and training sequences to ensure fast signal locking.

Availability
Consumer products became available in January 2010. To ensure compatibility between motherboards and peripherals, all USB-certified devices must be approved by the USB Implementers Forum (USB-IF). At least one complete end-to-end test system for USB 3.0 designers is on the market.

On January 5, 2010, USB-IF announced the first two certified USB 3.0 motherboards, one by Asus and one by Gigabyte. Previous announcements included Gigabyte's October 2009 list of seven P55 chipset USB 3.0 motherboards, and an ASUS motherboard that was cancelled before production.

Commercial controllers are expected to enter into volume production in the first quarter of 2010. On September 24, 2009 Freecom announced a USB 3.0 external hard drive. On January 4, 2010, Seagate announced a small portable HDD with PC Card targeted for laptops (or desktop with PC Card slot addition) at the CES in Las Vegas.

Drivers are under development for Windows 7, but support was not included with the initial release of the operating system. The Linux kernel has supported USB 3.0 since version 2.6.31, which was released in September 2009.

Intel will not support USB 3.0 until 2011, which will slow down mainstream adoption. These delays may be due to problems in the CMOS manufacturing process, a focus to advance the Nehalem platform, a wait to mature all the 3.0 connections standards (USB3, PCIe3, SATA3.0) before developing a new chip set, or a tactic by Intel to boost its upcoming Light Peak interface. Current AMD roadmaps indicate that the new southbridges released in the beginning of 2010 will not support USB 3.0. Market researcher In-Stat predicts a relevant market share of USB 3.0 not until 2011.
Source By Wikipedia | usb.org

Universal Serial Bus (USB)

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Universal Serial Bus (USB) is a specification to establish communication between devices and a host controller (usually personal computers), developed and invented by Ajay Bhatt while working for Intel. USB is intended to replace many varieties of serial and parallel ports. USB can connect computer peripherals such as mice, keyboards, digital cameras, printers, personal media players, flash drives, and external hard drives. For many of those devices, USB has become the standard connection method. USB was designed for personal computers, but it has become commonplace on other devices such as smartphones, PDAs and video game consoles, and as a power cord between a device and an AC adapter plugged into a wall plug for charging. As of 2008, there are about 2 billion USB devices sold per year, and approximately 6 billion total sold to date.

History
The Universal Serial Bus (USB) is a standard for peripheral devices. It began development in 1994 by a group of seven companies: Compaq, DEC, IBM, Intel, Microsoft, NEC and Nortel. USB was intended to make it fundamentally easier to connect external devices to PCs by replacing the multitude of connectors at the back of PCs, addressing the usability issues of existing interfaces, and simplifying software configuration of all devices connected to USB, as well as permitting greater bandwidths for external devices. The first silicon for USB was made available by Intel in 1995.

The USB 1.0 specification was introduced in January 1996. The original USB 1.0 specification had a data transfer rate of 12 Mbit/s. The first widely used version of USB was 1.1, which was released in September 1998. It allowed for a 12 Mbps data rate for higher-speed devices such as disk drives, and a lower 1.5 Mbps rate for low bandwidth devices such as joysticks.

The USB 2.0 specification was released in April 2000 and was standardized by the USB-IF at the end of 2001. Hewlett-Packard, Intel, Lucent Technologies (now Alcatel-Lucent following its merger with Alcatel in 2006), NEC and Philips jointly led the initiative to develop a higher data transfer rate, with the resulting specification achieving 480 Mbit/s, a fortyfold increase over 12 Mbit/s for the original USB 1.0. data.

Overview
An USB (Universal Serial Bus) system has an asymmetric design, consisting of a host, a multitude of downstream USB ports, and multiple peripheral devices connected in a tiered-star topology. Additional USB hubs may be included in the tiers, allowing branching into a tree structure with up to five tier levels. A USB host may have multiple host controllers and each host controller may provide one or more USB ports. Up to 127 devices, including hub devices if present, may be connected to a single host controller.

USB devices are linked in series through hubs. There always exists one hub known as the root hub, which is built into the host controller. So-called sharing hubs, which allow multiple computers to access the same peripheral device(s), also exist and work by switching access between PCs, either automatically or manually. Sharing hubs are popular in small-office environments. In network terms, they converge rather than diverge branches.

A physical USB device may consist of several logical sub-devices that are referred to as device functions. A single device may provide several functions, for example, a webcam (video device function) with a built-in microphone (audio device function). Such a device is called a compound device in which each logical device is assigned a distinctive address by the host and all logical devices are connected to a built-in hub to which the physical USB wire is connected. A host assigns one and only one device address to a function.

USB device communication is based on pipes (logical channels). A pipe is a connection from the host controller to a logical entity, found on a device, and named an endpoint. The term endpoint is occasionally incorrectly used for referring to the pipe. However, while an endpoint exists on the device permanently, a pipe is only formed when the host makes a connection to the endpoint. Therefore, when referring to the connection between a host and an endpoint, the term pipe should be used. A USB device can have up to 32 active pipes: 16 into the host controller and 16 out of the host controller.

There are two types of pipes: stream and message pipes depending on the type of data transfer.
  • isochronous transfers: at some guaranteed data rate (often, but not necessarily, as fast as possible) but with possible data loss (e.g. realtime audio or video).
  • interrupt transfers: devices that need guaranteed quick responses (bounded latency) (e.g. pointing devices and keyboards).
  • bulk transfers: large sporadic transfers using all remaining available bandwidth, but with no guarantees on bandwidth or latency (e.g. file transfers).
  • control transfers: typically used for short, simple commands to the device, and a status response, used, for example, by the bus control pipe number 0.

A stream pipe is a uni-directional pipe connected to a uni-directional endpoint that transfers data using an isochronous, interrupt, or bulk transfer. A message pipe is a bi-directional pipe connected to a bi-directional endpoint that is exclusively used for control data flow. An endpoint is built into the USB device by the manufacturer and therefore exists permanently. An endpoint of a pipe is addressable with tuple (device_address, endpoint_number) as specified in a TOKEN packet that the host sends when it wants to start a data transfer session. If the direction of the data transfer is from the host to the endpoint, an OUT packet (a specialization of a TOKEN packet) having the desired device address and endpoint number is sent by the host. If the direction of the data transfer is from the device to the host, the host sends an IN packet instead. If the destination endpoint is a uni-directional endpoint whose manufacturer's designated direction does not match the TOKEN packet (e.g., the manufacturer's designated direction is IN while the TOKEN packet is an OUT packet), the TOKEN packet will be ignored. Otherwise, it will be accepted and the data transaction can start. A bi-directional endpoint, on the other hand, accepts both IN and OUT packets.

Endpoints are grouped into interfaces and each interface is associated with a single device function. An exception to this is endpoint zero, which is used for device configuration and which is not associated with any interface. A single device function composed of independently controlled interfaces is called a composite device. A composite device only has a single device address because the host only assigns a device address to a function.

When a USB device is first connected to a USB host, the USB device enumeration process is started. The enumeration starts by sending a reset signal to the USB device. The data rate of the USB device is determined during the reset signaling. After reset, the USB device's information is read by the host and the device is assigned a unique 7-bit address. If the device is supported by the host, the device drivers needed for communicating with the device are loaded and the device is set to a configured state. If the USB host is restarted, the enumeration process is repeated for all connected devices.

The host controller directs traffic flow to devices, so no USB device can transfer any data on the bus without an explicit request from the host controller. In USB 2.0, the host controller polls the bus for traffic, usually in a round-robin fashion. The slowest device connected to a controller sets the bandwidth of the interface. For SuperSpeed USB (USB 3.0), connected devices can request service from host. Because there are two separate controllers in each USB 3.0 host, USB 3.0 devices will transmit and receive at USB 3.0 data rates regardless of USB 2.0 or earlier devices connected to that host. Operating data rates for them will be set in the legacy manner.

About Motherboard

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A motherboard is the central printed circuit board (PCB) in many modern computers and holds many of the crucial components of the system, while providing connectors for other peripherals. The motherboard is sometimes alternatively known as the main board, system board, or, on Apple computers, the logic board. It is also sometimes casually shortened to mobo

History
Prior to the advent of the microprocessor, a computer was usually built in a card-cage case or mainframe with components connected by a backplane consisting of a set of slots themselves connected with wires; in very old designs the wires were discrete connections between card connector pins, but printed circuit boards soon became the standard practice. The Central Processing Unit, memory and peripherals were housed on individual printed circuit boards which plugged into the backplane.

During the late 1980s and 1990s, it became economical to move an increasing number of peripheral functions onto the motherboard. In the late 1980s, motherboards began to include single ICs (called Super I/O chips) capable of supporting a set of low-speed peripherals: keyboard, mouse, floppy disk drive, serial ports, and parallel ports. As of the late 1990s, many personal computer motherboards supported a full range of audio, video, storage, and networking functions without the need for any expansion cards at all; higher-end systems for 3D gaming and computer graphics typically retained only the graphics card as a separate component.

The early pioneers of motherboard manufacturing were Michronics, Mylex, AMI, DTK, Hauppauge, Orchid Technology, Elitegroup, DFI, and a number of Taiwan-based manufacturers.

The most popular computers such as the Apple II and IBM PC had published schematic diagrams and other documentation which permitted rapid reverse-engineering and third-party replacement motherboards. Usually intended for building new computers compatible with the exemplars, many motherboards offered additional performance or other features and were used to upgrade the manufacturer's original equipment.

The term mainboard is archaically applied to devices with a single board and no additional expansions or capability. In modern terms this would include embedded systems and controlling boards in televisions, washing machines, etc. A motherboard specifically refers to a printed circuit with the capability to add/extend its performance.

Overview
Most computer motherboards produced today are designed for IBM-compatible computers, which currently account for around 90% of global PC sales. A motherboard, like a backplane, provides the electrical connections by which the other components of the system communicate, but unlike a backplane, it also connects the central processing unit and hosts other subsystems and devices.

A typical desktop computer has its microprocessor, main memory, and other essential components connected to the motherboard. Other components such as external storage, controllers for video display and sound, and peripheral devices may be attached to the motherboard as plug-in cards or via cables, although in modern computers it is increasingly common to integrate some of these peripherals into the motherboard itself.

An important component of a motherboard is the microprocessor's supporting chipset, which provides the supporting interfaces between the CPU and the various buses and external components. This chipset determines, to an extent, the features and capabilities of the motherboard.

Modern motherboards include, at a minimum:
  • sockets (or slots) in which one or more microprocessors may be installed
  • slots into which the system's main memory is to be installed (typically in the form of DIMM modules containing DRAM chips)
  • a chipset which forms an interface between the CPU's front-side bus, main memory, and peripheral buses
  • non-volatile memory chips (usually Flash ROM in modern motherboards) containing the system's firmware or BIOS
  • a clock generator which produces the system clock signal to synchronize the various components
  • slots for expansion cards (these interface to the system via the buses supported by the chipset)
  • power connectors, which receive electrical power from the computer power supply and distribute it to the CPU, chipset, main memory, and expansion cards.
Additionally, nearly all motherboards include logic and connectors to support commonly used input devices, such as PS/2 connectors for a mouse and keyboard. Early personal computers such as the Apple II or IBM PC included only this minimal peripheral support on the motherboard. Occasionally video interface hardware was also integrated into the motherboard; for example, on the Apple II and rarely on IBM-compatible computers such as the IBM PC Jr. Additional peripherals such as disk controllers and serial ports were provided as expansion cards.

Given the high thermal design power of high-speed computer CPUs and components, modern motherboards nearly always include heat sinks and mounting points for fans to dissipate excess heat.

CPU sockets
A CPU socket or slot is an electrical component that attaches to a printed circuit board (PCB) and is designed to house a CPU (also called a microprocessor). It is a special type of integrated circuit socket designed for very high pin counts. A CPU socket provides many functions, including a physical structure to support the CPU, support for a heat sink, facilitating replacement (as well as reducing cost), and most importantly, forming an electrical interface both with the CPU and the PCB. CPU sockets can most often be found in most desktop and server computers (laptops typically use surface mount CPUs), particularly those based on the Intel x86 architecture on the motherboard. A CPU socket type and motherboard chipset must support the CPU series and speed. Generally, with a newer AMD microprocessor, you need only select a motherboard that supports the CPU and not be concerned with the chipset.

Integrated peripherals
Block diagram of a modern motherboard, which supports many on-board peripheral functions as well as several expansion slots.

With the steadily declining costs and size of integrated circuits, it is now possible to include support for many peripherals on the motherboard. By combining many functions on one PCB, the physical size and total cost of the system may be reduced; highly integrated motherboards are thus especially popular in small form factor and budget computers.

For example, the ECS RS485M-M, a typical modern budget motherboard for computers based on AMD processors, has on-board support for a very large range of peripherals:
  • disk controllers for a floppy disk drive, up to 2 PATA drives, and up to 6 SATA drives (including RAID 0/1 support)
  • integrated ATI Radeon graphics controller supporting 2D and 3D graphics, with VGA and TV output
  • integrated sound card supporting 8-channel (7.1) audio and S/PDIF output
  • Fast Ethernet network controller for 10/100 Mbit networking
  • USB 2.0 controller supporting up to 12 USB ports
  • IrDA controller for infrared data communication (e.g. with an IrDA-enabled cellular phone or printer)
  • temperature, voltage, and fan-speed sensors that allow software to monitor the health of computer components
Expansion cards to support all of these functions would have cost hundreds of dollars even a decade ago; however, as of April 2007 such highly integrated motherboards are available for as little as $30 in the USA.

Peripheral card slots
A typical motherboard of 2009 will have a different number of connections depending on its standard.

A standard ATX motherboard will typically have one PCI-E 16x connection for a graphics card, two conventional PCI slots for various expansion cards, and one PCI-E 1x (which will eventually supersede PCI). A standard EATX motherboard will have one PCI-E 16x connection for a graphics card, and a varying number of PCI and PCI-E 1x slots. It can sometimes also have a PCI-E 4x slot. (This varies between brands and models.)

Some motherboards have two PCI-E 16x slots, to allow more than 2 monitors without special hardware, or use a special graphics technology called SLI (for Nvidia) and Crossfire (for ATI). These allow 2 graphics cards to be linked together, to allow better performance in intensive graphical computing tasks, such as gaming and video editing.

As of 2007, virtually all motherboards come with at least four USB ports on the rear, with at least 2 connections on the board internally for wiring additional front ports that may be built into the computer's case. Ethernet is also included. This is a standard networking cable for connecting the computer to a network or a modem. A sound chip is always included on the motherboard, to allow sound output without the need for any extra components. This allows computers to be far more multimedia-based than before. Some motherboards often have their graphics chip built into the motherboard rather than needing a separate card. A separate card may still be used.

Temperature and reliability
Motherboards are generally air cooled with heat sinks often mounted on larger chips, such as the Northbridge, in modern motherboards. If the motherboard is not cooled properly, it can cause the computer to crash. Passive cooling, or a single fan mounted on the power supply, was sufficient for many desktop computer CPUs until the late 1990s; since then, most have required CPU fans mounted on their heat sinks, due to rising clock speeds and power consumption. Most motherboards have connectors for additional case fans as well. Newer motherboards have integrated temperature sensors to detect motherboard and CPU temperatures, and controllable fan connectors which the BIOS or operating system can use to regulate fan speed. Some computers (which typically have high-performance microprocessors, large amounts of RAM, and high-performance video cards) use a water-cooling system instead of many fans.

Some small form factor computers and home theater PCs designed for quiet and energy-efficient operation boast fan-less designs. This typically requires the use of a low-power CPU, as well as careful layout of the motherboard and other components to allow for heat sink placement.

A 2003 study found that some spurious computer crashes and general reliability issues, ranging from screen image distortions to I/O read/write errors, can be attributed not to software or peripheral hardware but to aging capacitors on PC motherboards. Ultimately this was shown to be the result of a faulty electrolyte formulation.

Motherboards use electrolytic capacitors to filter the DC power distributed around the board. These capacitors age at a temperature-dependent rate, as their water based electrolytes slowly evaporate. This can lead to loss of capacitance and subsequent motherboard malfunctions due to voltage instabilities. While most capacitors are rated for 2000 hours of operation at 105 °C, their expected design life roughly doubles for every 10 °C below this. At 45 °C a lifetime of 15 years can be expected. This appears reasonable for a computer motherboard. However, many manufacturers have delivered substandard capacitors,please provide a reliable source for your statement which significantly reduce life expectancy. Inadequate case cooling and elevated temperatures easily exacerbate this problem. It is possible, but tedious and time-consuming, to find and replace failed capacitors on PC motherboards.

Form factor
Motherboards are produced in a variety of sizes and shapes called computer form factor, some of which are specific to individual computer manufacturers. However, the motherboards used in IBM-compatible commodity computers have been standardized to fit various case sizes. As of 2007, most desktop computer motherboards use one of these standard form factors—even those found in Macintosh and Sun computers, which have not traditionally been built from commodity components. The current desktop PC form factor of choice is ATX. A case's, motherboard and PSU form factor must all match, though some smaller form factor motherboards of the same family will fit larger cases. For example, an ATX case will usually accommodate a microATX motherboard.

Laptop computers generally use highly integrated, miniaturized and customized motherboards. This is one of the reasons that laptop computers are difficult to upgrade and expensive to repair. Often the failure of one laptop component requires the replacement of the entire motherboard, which is usually more expensive than a desktop motherboard due to the large number of integrated components.

Bootstrapping using the BIOS
Motherboards contain some non-volatile memory to initialize the system and load an operating system from some external peripheral device. Microcomputers such as the Apple II and IBM PC used ROM chips, mounted in sockets on the motherboard. At power-up, the central processor would load its program counter with the address of the boot ROM and start executing ROM instructions, displaying system information on the screen and running memory checks, which would in turn start loading memory from an external or peripheral device (disk drive). If none is available, then the computer can perform tasks from other memory stores or display an error message, depending on the model and design of the computer and version of the BIOS.

Most modern motherboard designs use a BIOS, stored in an EEPROM chip soldered to the motherboard, to bootstrap the motherboard. (Socketed BIOS chips are widely used, also.) By booting the motherboard, the memory, circuitry, and peripherals are tested and configured. This process is known as a computer Power-On Self Test (POST) and may include testing some of the following devices:
  • floppy drive
  • network controller
  • CD-ROM drive
  • DVD-ROM drive
  • SCSI hard drive
  • IDE, EIDE, or SATA hard disk
  • External USB memory storage device
Any of the above devices can be stored with machine code instructions to load an operating system or program.

Source By : Wikipedia
 

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